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Dec. 9th, 2018 11:16 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ok, so journals need content, right? So I’m going to yell about my dumb wonderful D&D characters, so that later when I put up stories of the ridiculous things we’ve done, y’all know who I’m talking about.
So currently I’m in a 5e game that one of my buddies got around for the purposes of introducing a couple players who are brand new to D&D to the game. In this campaign, I play Mervyn, one half of a pair of twin criminal halflings. Mervyn and his brother Jerry (who is a PC being played by another party member) have been scamming, conning, and robbing their way across the country, gaining and burning underworld contacts along the way.
Meanwhile, Jerry had deserted the army, joined up with a mercenary crew who he’d then deserted as well, and turned to his own life of crime hiring himself out as security and hired muscle. The twins met back up on a job, and began doing crimes together. Mervyn employed his Traveler-granted abilities to alter his appearance and make it seem like there were more of him to bamboozle people into confusing himself, his brother, and his illusory doubles. The identical halfling act was so potent that Mervyn committed himself to the bit to the extent of breaking his own nose and cutting distinctive scars into his face to match those his brother had gained during his time as a fighter. By the time our campaign started, Mervyn and Jerry are seasoned thieves and a practiced double act.
(When you are imagining them, imagine swarthy skin, rough, plain features, brown eyes, clean-shaven, and black hair cut in a mullet. Jerry switches between a short bow and dual wielding a short sword and a dagger, Mervyn switches between dual wielding handcrossbows and firing off sacred flames - his somatic component is dual finger-guns. Mervyn also conjures a spiritual weapon in the form of a giant spectral hand to smack people with.