Started Astalon: Tears of the Earth
Apr. 22nd, 2025 12:00 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
After a long day of classes (on a bank holiday, too) I treated myself to some grapefruit + nougat ice cream and then planned to spend some time reading, do some housekeeping in preparation for hosting a guest (very exciting), and then write some overdue review posts, maybe prepare some recs if I'm feeling ambitious.
Instead I spent most of the evening continuing to play Astalon: Tears of the Earth. I'd seen it recommended quite a few times on r/metroidvania and I was very curious, so when I saw it was on sale I bought it even though it's not entirely smart to start a new game 2.5 weeks before an exam. Ah well.
You play as a group of three adventurers in a post-apocalyptic wasteland that investigate (read: fight their way through) a tower from which comes a substance poisoning their village. One of them sold his soul to the titan of death, and in exchange every time you die you are transported back to the entrance of the tower.
I also saw it described as a "metroidvania with roguelite elements," which made me a bit skeptical because the other game that claims that is Dead Cells and that didn't convince me when I briefly tried it. But that description isn't really accurate because it doesn't have the procedural generation of a roguelike, it has the exploration of a metroidvania, and that's my favorite part of the genre. It just doesn't have checkpoints and very little healing. But there's plenty of shortcuts to unlock so landing back at the beginning is much less frustrating than I'd feared. And unlocking shortcuts is very satisfying; the exploration is satisfying in general, with plenty of secrets to discover. Plus, there are not that many but enough character interactions that I care about the characters as well.
After about eight hours I've beaten three bosses (one of them I'm pretty sure is optional) and discovered around 35% of the map. ( Spoilers )
Instead I spent most of the evening continuing to play Astalon: Tears of the Earth. I'd seen it recommended quite a few times on r/metroidvania and I was very curious, so when I saw it was on sale I bought it even though it's not entirely smart to start a new game 2.5 weeks before an exam. Ah well.
You play as a group of three adventurers in a post-apocalyptic wasteland that investigate (read: fight their way through) a tower from which comes a substance poisoning their village. One of them sold his soul to the titan of death, and in exchange every time you die you are transported back to the entrance of the tower.
I also saw it described as a "metroidvania with roguelite elements," which made me a bit skeptical because the other game that claims that is Dead Cells and that didn't convince me when I briefly tried it. But that description isn't really accurate because it doesn't have the procedural generation of a roguelike, it has the exploration of a metroidvania, and that's my favorite part of the genre. It just doesn't have checkpoints and very little healing. But there's plenty of shortcuts to unlock so landing back at the beginning is much less frustrating than I'd feared. And unlocking shortcuts is very satisfying; the exploration is satisfying in general, with plenty of secrets to discover. Plus, there are not that many but enough character interactions that I care about the characters as well.
After about eight hours I've beaten three bosses (one of them I'm pretty sure is optional) and discovered around 35% of the map. ( Spoilers )